Hi everyone!
I’m pleased to announce a killer deal on the print version for the Survivor’s Guide to the Age of Blood!
If you have previously purchased the PDF version, you can upgrade to the Print version for only 10 bucks an theRPGobjects online store!
http://rpgobjects.com/index.php?page=pro&product_id=293
To take advantage of this awesome deal, those of you who have purchased the PDF at rpgnow or DTRPG should create an account at www.RPGobjects.com and then email Chris Davis with your RPGNOW/DTRPG purchase information, and he’ll hook you up.
Grab your copy today while supplies last!
When this product went into development, I felt it was a good idea to discuss which creatures in the True20 bestiary are found in Simarra, where they are found, and what - if any - statistical changes had been made. In cases where there are no statistical changes, we don’t add new stat blocks. This way you aren’t simply buying the same old content again.
Here’s a sample of how we’re handling existing creatures in the True20 bestiary for the book.
Frost Worm
Simarran Name: Ice Kraken
Description: Ice Krakens are humongous carnivorous worms that tunnel through the ice and snow of the frozen northern reaches.
Ecology: Ice Krackens consume considerably less than their size might suggest they need to survive, perhaps due to the fact that many arctic creatures they feed on have a thick layer of nutritious blubber to protect themselves from the severe cold. Ice krackens hunt by tunneling just below the ice’s surface and laying in wait for potential prey to walk overhead before bursting through the last sheets of ice to grab their prey. Once a suitable food source is acquired, the ice kracken will attempt to return to its burrow below the surface to finish it’s meal.
Statistical Changes: Gains Improved Grab as a bonus feat.
Thusparri Elves
The thusparri elves split from the volspar nation at the onset of the Age of Steel over philosophical differences, choosing to travel west into the Kaerlon Mountains. There, the thusparri elves built majestic cities deep in the forests and high in the snow-capped mountains. True to their original philosophies, the thusparri elves maintained good relations with those people who remained in the Cradle of Life.
Their love of nature helped foster ties of friendship between the thusparri and the animals who shared the region with them. As their kinship with the creatures of the forests and mountains grew, the thusparran elves forged bonds of friendship with the mighty winged creatures of the Kaerlon Mountains as well as other animals including forest bears, timber wolves and great mountain lions.
These relationships - especially with the eagles they rode - with the animals of their homeland earned the thusparri elves the nickname wind lords. Indeed, many thusparri were so taken with these majestic creatures that they built strongholds in the most remote regions of the Kaerlon Mountains to be near these kindred spirits.
The thusparri found themselves embroiled in many of the conflicts that came to define the Age of Steel.
They sheltered refugees in both Sundaari occupations of the cradle of life. Thusparri warriors fought against the dragon tribes during the hunting times (though they later repented their role in that holocaust) and sided with the forces of light at the final battle of the ascendant wars on the plains of lorduun when the elder goddess Enâra intervened, sacrificing herself to end the bloody conflict. Repeatedly, these noble people proved themselves valuable and trusted allies for the cause of good.
During the Age of Plenty, the thusparri extended their holdings, establishing aeries in all major mountain ranges of the western continent. Using technologies learned from the Shieldwall dwarves, the elves built magnificent airships held aloft by air that was heated and funneled into reinforced canvas balloons. The thusparri used these vessels to facilitate travel between aeries and strongholds not near stone gates. They negotiated agreements with the trade lords to bring goods to the most remote, inaccessible regions of Simarra. This era of expansion is what brought the wicked ghaskrii thundering down upon them.
The ghaskrii wind raiders had always been mysterious creatures, living on floating landmasses that moved with the air currents. Some say they came from some other as-of-yet undiscovered region of the world, perhaps another continent beyond the great seas. Regardless of their origins, the leathery-winged ghaskrii took the thusparran’s rise into the skies as a challenge to their domain. Toward the latter part of the Age of Plenty, the thusparri found themselves engaged in numerous conflicts with the ghaskrii, who mercilessly attacked thusparri trade routes, raiding aeries and trade outposts all along the western continent as they followed the trade winds south out of the frigid north. By the time the Age of Plenty ended, the ghaskrii had enjoyed considerable victories in the northlands, sacking a number of the thusparri aeries. However, the invasion of the keza-drak changed everything.
The Thusparri Elves in the Age of Blood:
In the first chaotic days of the invasion the thusparri found themselves reeling against an overwhelming tide of invaders who, without warning, came flooding through the stone gates in the largest of their mountain and forest strongholds. City after city fell to the horde.
The keza-drak pushed the thusparri deeper and deeper into the mountains, forcing them to abandon their homes and cut off any overland routes leading to the most remote of their aeries. Thousands of elves died defending the retreat of their friends and families, but perhaps the most tragic consequence of the invasion was the wholesale slaughter of the thusparran’s beloved eagles, griffins and falcons. The keza-drak burned every nest they could find, hacking eggs and hatchlings apart, using the dead as food.
These atrocities infuriated the Thusparri, who vowed vengeance against these soulless monsters. The years following the invasion have seen the wind lords slowly establish new aeries and freeholds. The thusparri have fully immersed themselves in the war, battling their hated enemy wherever they are found.
The elves also engage in salvage, rescue and other humanitarian operations, providing what relief and shelter they can to the other refugees of Simarra.